A narrative-based first-person exploration game, created during ~2 weeks in late 2013.


A security guard is doing a late-night routine check of a recently acquired warehouse where he soon starts to uncover mysterious traces of some intruders.


Game Engine: Unreal 3 (UDK)

Sound Engine: Unreal 3

Development team:

Tobias Lindberg – Writing, Sound design, Narrative design

Jonatan Persson – Sound design, Music

Philip Undin – Game design, Level design, Scripting

Viktor Bengtsson – Game design, Story design, Scripting

Ludwig Berg – 3D Graphics, Animations, Lighting