(swe: early hours) A short and no-where close to finished prototype for a point-and-click game for children. Created during ~2 weeks in early 2013.
One morning, a child finds herself being outside of her own body in the form of an astral projection. Overwhelmed with the possibilities, she decides to use the opportunity to investigate her pre-dawn bedroom where she unveils many wondrous things.
Game Engine: Wintermute
Sound Engine: Wintermute
Tobias Lindberg – Writing, Sound design, Narrative design, Music
Jonatan Persson – Sound design, Music
Philip Undin – Game design, Programming
Viktor Bengtsson – Game design, Story design, Programming, 2D Graphics
Josefin Gagnesjö – 2D Graphics